Cloudy with a Chance of Meatballs
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Cloudy with a Chance of Meatballs (CCM) is officially one of my most favorite co-op games to play with younger kids — target age 6-9. It has several of my requirements for a family-friendly co-op daddy and kid game:
GamePlayYouâll start out in Flint Lockwood (player 1)âs lab and receive requests for help, as the overgrown food continues to create havok on the town. There are several different tools (weapons) available, depending on which jobs that you do:
Throughout the game, as you gather gameplay points, you will have the option to upgrade each of these from rinky to cool! The tools are varied enough to add an extra dimension to gameplay, and yet intuitive enough for younger players. As the levels progress, navigating some of the platforms to reach locations becomes more challenging. So, if your youngster is playing solo, a parent may want to jump in as player two on a few levels to help find the last food items. Nothing gets killed, though you will dissolve, slice or punch a lot of stuff. Co-Op NessPlayer 1 is the lead character, Flint Lockwood ⌠Player 2 can join as his faithful monkey friend from the movie. When my daughter and I played through, she was my monkey ⌠and we both had a great time. Player 2 can use all of the same items, independent of the primary player. This works out well, so that each player can take on specific âjobsâ and directly contribute to the teamâs success. Points accrued during the game are scored separately during gameplay, but combined at the end of the level. Any weapon upgrade purchases apply to both players without distinction. My only co-op disappointment, and it is a fairly common one, is that Player 2 does not receive Achievement Points for their contributions. Come on developers â even my 7 year old notices when the achievements pop-up, but she doesnât get them! Other than the recognition, gameplay is nearly identical for both players and therefore is a great co-op title for kids!
As always, thanks for reading ⌠Have fun playing with your kids ! |
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December 7, 2011
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Jason ¡
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Tags: Ages 6-9, Ubisoft ¡ Posted in: Game Reviews, Games for Kids
Xbox Live adds Cloud Storage in latest dashboard update
This week, Microsoft is releasing it newest system update for the Xbox 360, which is something of an annual event to add new capabilities and such. Over the next several weeks, Xbox consoles will be able to gain access to a broader range of TV services (depending on where you are in the world), tighter integration and manageability with Kinect and Bing, etc.
But my favorite feature, by far, is âCloud Storageâ.
Until now, youâve had local hard drives, sometimes internal memory, proprietary memory cartridges and some USB sticks. The Cloud Storage feature is a 512MB repository per gamer, that is cached locally on the Xbox console hard drive and automatically syncâs with XboxLive in the background.
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No More Cartridges or USBs

(slight exaggeration, but still)
My house has more than one Xbox. So, in my family, we each have our own memory stick â some using the proprietary cartridges and others with USB. We have both formats because the older consoles only offered two cartridge slots, and the current OS only supports 2 USB sticks (even with a USB hub). And when we want to play family four-player games, someone inevitably has to copy their profile from one place to another so we can co-exist. Think âsneaker-netâ for gamers.
That all goes away, because each player has their own storage, you can each save your game saves and profile in the Cloud. (read on)
No more âRecover Profileâ
My nephew, Matthew, is the quintessential gaming teen, having grown up on game consoles and has certainly schooled his Uncle more than once in Halo. I imagine that that over the years, he has often visited buddiesâ houses with either a memory stick in hand or needed to âRecover GamerTagâ. The (RG) feature was a way to recreate your gamer profile on a console, when you donât have it with you. But in the process, it invalidated the old profile. So, if you retrieved it while at your friendâs house, the original at home was no longer valid. So, when you got home, you would have to recover it again, to bring it back where it belonged.
Instead, the âRecover Profileâ has been replaced with âDownload Profileâ.
The primary difference, other then being light-years faster, is that you can leave your profile on more than one Xbox.
Why this is Cool
For roaming gamers like my nephew, there is the default option to ârequire passwordâ, so that the profile isnât used by anyone other than him.
For families like mine, with more than one console, we can turn off this feature and now happily roam from the family room to a bedroom, as our game choices vary.
Built-In Backups
In my day job, I am a backup/disaster-recovery guy (my other blog is http://CentralizedBackup.com). So, every few months, I would browse my Xbox360 USB memory stick and selectively copy my most recent game saves to a separate memory stick. Why? Because I didnât want to lose 100âs of hours of game progress to a faulty bit on a flash-drive. But now, I donât have to because the cloud-storage is stored locally on the console and then automatically synchronizes with the XboxLive cloud service, and then to any other console, when I log on.
Once, my wife swore off gaming for about six months, because the game save that she had worked on became corrupt. Every time she thought about playing, she got so angry thinking of the lost time, that she just avoided it for a while.
Getting Started
To turn it on, go to System Properties > Storage > Cloud Storage. Click the radio-button to âEnable Cloud Storageâ and you are good to go.
When you first log-in with an Xbox Live Gold Subscribing ID, Xbox Live will check which console you most recently logged in from. If it was from another console, it will notify you as a security precaution, which also lets your new console know that it needs to sync your cloud-based data down to this console. Okay, now it has a local copy, which in technology terms, we call the cache. The cache enables games to play with the local copy of the data, instead of waiting on the slightly slower XboxLive copy. It also ensures that if your Xbox Live Internet connection were to break, you still have your game saves to play from locally. Note, you may need to temporarily copy them from the local Cloud cache to the hard drive or USB stick for offline play.
Other Stuff to Note
With only 512MB (the size of the larger proprietary Xbox memory cartridges), you wonât be able to keep all of your downloadable content in the cloud. Instead, for add-on packs and multimedia, you will need to manually download those items to each console. You could admittedly keep them on a USB stick too, since they wonât change near as often. To re-download them, simply use your dashboard and go to Settings > Account > Download History and re-download the items to second console.
It is also important to note that this is a feature for Xbox Live Gold Subscribers only. While there will likely be some Silver (free) members who complain, this is just one more way that Microsoft is creating value for those that pay for their gaming service. Hey, how else do you pay for all of that extra storage and bandwidth that is about to be consumed in the Xbox datacenter? It wont be from the minor margins made off each console sold.
So, there you have it. Backups, Share-ability, and its too easy not to do. There are other cool things in the dashboard update, but hopefully, now you are as excited about Cloud Storage as I am.
As always, thanks for reading.
December 6, 2011
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Jason ¡
2 Comments
Tags: Xbox Console, Xbox Live ¡ Posted in: News and Events
Kinectimals for Windows Phone
This month, Kinectimals for Windows Phone 7 was released — with more great reasons to visit the island of Lemuria. Depending on how you count it, this is the third offering in the Kinectimals line, including:
In my opinion, the original Kinectimals was the best launch title from the original Kinect wave â and it recently received new life with the Bears add-on pack. Kinectimals is a richly immersive experience where your Kinect actions were full motion and logical for the game, from running in place through challenge courses to broad gestures for training the cub to do new tricks. Before getting into the K/WP7 game itself, let’s quickly celebrate another great integration between the Xbox360 & Windows Phone. With Xbox Live as the glue, along with achievements and the ability to transfer your cubs from your phone to your console and vice versa, this is why every gamer should carry a Windows Phone. |
If you havenât already bought Kinectimals â it now comes with Bears. (Amazon
)
If you already have Kinectimals â the Bears are an add-on. (Xbox Live)
Either way, now there is Kinectimals for Windows Phone. (Marketplace)
With all of that being said, let’s talk about the K/WP7 game itself.
In reality, K/WP7 is a revisit of the original game K/360, starting out with a cub and an empty map. Like in the original game, you can: 
- Care for your cub with various foods and drinks
- Train your cub to sit, spin, jump and 20 something other tricks
- Play catch with balls
- Jump rope (instead of the kicking games)
- Adorn with collars and pendants
- Etc.
See original Kinectimals blog post for more detail on these.
For everything you do, you get training points which unlock additional cubs as well as new tricks, challenges, food items, and most importantly — unlock additional pieces of the map to continue your journey. In K/WP7, you’ll visit most of the same venues of the original K/360 game, including beaches, temple ruins, blossom orchards, etc.
In lieu of the full-body controls of using Kinect, K/WP7 does a great job of using finger gestures to control your cub — with precise flicks of your finger to toss balls (with varying speed for varying distance thrown) and motions to induce the myriad of trained tricks that your cub will learn. The mini-games (challenges) test your memory and precision, though some of them can be a little finicky with the gestures. And of course, it comes with Xbox Live achievements and gamerscore.
In my family, my seven-year-old daughter finds K/WP7 easier and more fun than full-fledged handheld pet games (e.g. Nintendogs), my wife is obsessively fixated on winning Gold in all of the challenges and I am happy to have another immersive WP7 game that yields some pleasant downtime and some achievement points. Being able to earn new animals and send them to my 360 game is yet another perk ⌠which, to paraphrase PokĂŠmon, âya gotta get ‘em allâ.
Hats off to the folks at Microsoft Game Studios for extending one of the best Kinect launch titles yet again — this time to Windows Phone.
November 12, 2011
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Jason ¡
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Tags: Ages 10-12, Ages 6-9, Kinect, Kinectimals, Windows Phone ¡ Posted in: Game Reviews, Games for Kids
Kinectimals – now with Bears !
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If you haven’t gotten Kinectimals yet — go get it
Kinectimals is back! Nearly a year since the original release as a launch title for Kinect, the folks at Microsoft Game Studios and Frontier have released an expansion add-on for Kinectimals ⌠"now with Bears". In the original title, you visited the island of Lemuria where you, your guide and one of several very authentically rendered cubs would learn tricks, win challenges, and discover new areas of a treasure map. It turns out that just across the bay, covered in a shroud of fog is a second island of Mira, which instead of being inhabited by felines, is the home a many varieties of bear cubs. As revealed in the opening cut scenes, the original pirate and guide from Lemuria had a pirate friend who also had a side kick. As in the original adventure, the pirate has gone off in search of a mystical treasure, and the flying guide is here to help you discover the new island and hopefully find the treasure too. In other words, itâs the same set-up as the original game, with new characters and new activities, and that is definitely not a bad thing! Frankly, I wish more games would do this — use the same game engine, perfect some of the gameplay and options, and then give it new life with an incremental release. MGS and Frontier did it exactly right. It is so similar to the original formula that it would be hard to justify $40-$50 dollars for a complete new game, but is easy to pay $15 (1200 Live Points) for the chance to play it again. |
In my opinion, the original Kinectimals was the best launch title from the original Kinect wave. Instead of being gimmicky and cartoonish with the Kinect experience (read: Kinect Adventures), it was a richly immersive experience where your Kinect actions were full motion and logical for the game, from running in place through challenge courses to broad gestures for training the cub to do new tricks.
For those who are obsessive about collecting, the original game offered a wide variety of highly-detailed feline cubs — and the expansion pack delivers the same qualities of cuddly and endearing bear cubs to collect as well. These new bear cubs learn different tricks, such as climbing trees — and the island of Mira offers new venues to explore and challenges to overcome. And of course, the game comes with additional Xbox Live achievements.
Perhaps the coolest implementation feature is how the two games are interwoven. From the main actions menu (right-arm to the side), you used to have access to toys, pet care products, and the map. Now, there are simply two maps â Lemuria and Mira. By clicking on the other map, you easily switch between islands of Bears and Cats. The result is that my family has rediscovered the cats and the undone challenges and locations. (read: renewed ROI in the original game).
One very clever commercial tie-in with the new Kinectimals Bears is with Build-a-Bear. There are four build-a-bear friends that you can make with your favorite kiddo (or wife) and then download those friends into your Kinectimals game. 
Would I have preferred the game to come out earlier than a year after the original? Of course. But I am always glad when a game studio doesnât sacrifice quality for an early release of DLC or otherwise. And I am even more appreciative when DLC content renews my interest in the original game, instead of simply adding one more level to an otherwise finished storyline. In all of these things, the folks at Frontier did it right — and the result is a great reason to dust off that Kinectimals case, get some exercise and play with a bear or two or six.
If you havenât already bought Kinectimals â it now comes with Bears. (Amazon)
If you already have Kinectimals â the Bears are an add-on. (Xbox Live)
October 15, 2011
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Jason ¡
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Tags: Add-on DLC, Ages 10-12, Ages 6-9, Kinect, Kinectimals, Xbox, Xbox Live ¡ Posted in: Game Reviews, Games for Dads
Kinectimals is the best launch title for Kinect, period
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In my opinion, the range of motion-enabled Kinect titles fall into five distinct categories:
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Kinectimals is that kind of game — a genuinely immersive game with a good premise and diverse activity that really gets and gives the most of out the Kinect.
The physical aspects of the challenges (especially the obstacle courses) are a refreshing bit of exercise that will get your heart rate moving, as well as the rest of you — especially if you are obsessive and want to earn a gold medal on each one. My kids also really got into the ball games, where you’ll play catch with your cub or some other device, being able to return balls from one of six positions on the screen — kicking (down) or hitting (up) from the left, center or right sides of the screen. Frankly, I found myself more often playing the physical challenges of Kinectimals than the pure ‘exercise’ games.

Graphically, the venues are colorful and very engaging — and the range of beautifully rendered cubs is amazing. For the obsessive collector, you will want to collect them all, from those found in the game to those scanned in. Scanned in? Yes, as an interesting though admittedly sparse execution, Microsoft is selling a line of stuffed toys with scanning tags. Put the tag in front of your Kinect, and that animal is imported into your game — similar to the widespread success of Webkins. The stuffed toys are just one of the nice twists for younger players.
My kids really enjoyed the petting and caring for the animals, where Kinect will digitize your hands and you can see your fingers running through the animals fur, scratching behind the ears, etc. As you walk to the side, your will ‘walk’ around your cub, and are able to scratch, pet, brush the rest of the cub for cleaning or play. While a reasonably healthy and somewhat coordinated adult will be challenged to master the challenges and gain the complete gamerscore, your kids will enjoy the interaction with the cubs and the discovery of a great adventure. And as a parent, you’ll appreciate your kids obsessively playing a game with their whole bodies and not just sitting on the couch and working their thumbs.
If you haven’t gotten Kinectimals yet — Go get it! If you have already, then you know why I like it so much.
November 15, 2010
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Jason ¡
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Tags: Ages 10-12, Ages 6-9, Kinect, Kinectimals, Xbox ¡ Posted in: Game Reviews, Games for Kids
Video : Dad Life
This video has nothing to do with Video Games — but if you are a dad (or know one)Â – then this video is worth 2.5 minutes of your day:
Dad Life from Church on the Move on Vimeo.
June 24, 2010
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Jason ¡
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Tags: Jason Buffington ¡ Posted in: Lifestyle
Yes, there is a Video Game belt-loop for Cub Scouts
If you are reading my gaming blog, then you know that I am a Gamer and a Dad (hence XboxDad.com). What you may not know is that I am also an active Cubmaster for one of my sonâs Cub Scout Pack and an Assistant Scoutmaster for my other sonâs Boy Scout Troop, and I was a scout growing up in the 70âs when game consoles just started.
Over the past few weeks, I have been watching several folks over-react with disbelief or other hysterics, with perhaps the most alarming being folks saying âMy Eagle award has lost credibility.â Frankly, if you measure a lifetime accomplishment as significant as Eagle Scout at the end of what was hopefully a rich scouting career, based on what 2nd and 3rd graders are learning 20-years later â then you may have missed the point. (am sure this will illicit some interesting blog feedback)
New Belt Loop
Yes, there is a new belt loop to encourage cub scouts (1st â 4th grade) to learn more about video gaming. Notice, that it is recognized for âlearningâ â it is considered an Academic belt loop, not a sports belt loop. So, the emphasis isnât about playing a video game, compared with going outside for any other game or activity.
There were 13 new loops added in 2010:

Credit: MeritBadge.org for the list and supporting info
For the Video Game belt loop, here are the learning objectives:
- Explain why it is important to have a rating system for video games. Check your video games to be sure they are right for your age.
- With an adult, create a schedule for you to do things that includes your chores, homework, and video gaming. Do your best to follow this schedule.
- Learn to play a new video game that is approved by your parent, guardian, or teacher.
Yes, the 3rd requirement is to play a new game (that is the carrot for the boy). Take a look at the other two:
Learn the Rating System
Cub Scout age boys (7-11) should be playing games rated E and E-10+. This is a great way to facilitate an understanding why T and M games shouldnât be played by cub scouts, unless it is with the agreement of a responsible adult. Sure, there are T games that are suitable for kids, such as the LEGO series (many of which are listed our XboxDad.com site).
But boys this age should not be playing Call of Duty, Grand Theft Auto, Left 4 Dead, or any other M game.
Play games within a Responsible Schedule
This creates an opportunity to talk about balance. Sure Johnny, you can play video games â after your homework is done, your room is clean, and in balance with other activities. Am I saying that parents have never had this conversation before? Of course not. But if your young scout is excited about a little extra bling on their scout uniform because they love video games â they are going to have to learn a little about what games are appropriate and how to integrate gaming into the rest of their schedule (instead of sitting down for 3-5 hours every day after school).
In the future, if we see a requirement for Eagle Scout in 2020 to earn Prestige rank on Call of Duty 7 or finish Halo 5 on Legendary, then the BSA may have a problem. What is more likely is that future Eagle Scouts may launch awareness campaigns at elementary schools or cub scout packs on time management or game-appropriateness to local area youth and their parents, with this belt loop as the carrot for sitting through their event.
The Big Picture for Cub Scouting
Having had two sons go through todayâs cub scout program, I have found that most of the activities for cub scouts are around a few principles:
- Have Fun (this is why the boysâ join)
- Learn and model good character
- Get exposed to a wide variety of topics, to better learn what interests you
- Create new opportunities for families to interact, whether it be building a bird house or playing a video game â instead of the boys watching one TV and parents doing something else, and wondering where the weekend went.
The Video Game belt loop (and its related activity pin) fit these criteria. So, there you have it â a Cubmaster-Gamer-Dadâs view of what is another good and timely addition to a program that is celebrating 100 years of growing boys.
May 7, 2010
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Jason ¡
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Tags: Ages 10-12, Ages 6-9, Scouting ¡ Posted in: Lifestyle
Pokemon: Additional PokeWalker route for special Pikachu
Just in case you put aside the PokeWalker (pedometer) that came with your HeartGold or SoulSilver Pokemon game, you now have a new reason to get it back out.
First and foremost, this is a really clever extension to the game. In the games, you can walk around with a Pokemon and it impacts their happiness or eventually causes eggs to hatch. So, now, you can download one of your pokemon into this pedometer and it gains as you walk. The more that you walk around the house or anywhere else (though probably not good to take to school), your Pokemon gets XP points. My sons now each routinely point out that they are âgetting stronger for our next battleâ while they do errands, go to scouts, or just back and forth the back yard.
Along with growing your Pokemon, you can also find additional Pokemon (without paying for pokeballs) as well as items that transfer back to your DS game.
New PokeWalker Route ==> Special Pikachu
Now for the news (originally reported from Joystiq), a new path is available for your PokeWalker, available as a download from the Nintendo WFC called âYellow Forestâ. It is filled with Pikachu. And a few of them are special. If you walk enough steps, you can even find a Pikachu that knows Surf and Fly! The idea of giving kids a special gaming reward for being more physically active is too cool not to do!! Nice job, Nintendo!
This is only available for download until May 5, 2010.
To do this, simply boot up your HG or SS game and go to:
Receive Gift > Receive gift from Nintendo WFC
Upon success, it will be a package available from a deliveryman in any pokemart, which will provide a new route for the next time that you upload a Pokemon into your PokeWalker.
Technical note: Error connecting to Nintendo WFC 52000 or 52100
In searching the Internet for more information on downloading from the Nintendo WFC, I found several people complaining of Error 52000 and 52100, which all appear to be IP address or Firewall issues. The errors all state DHCP or other IP related issues, and I confess that I personally pulled out some of my own hair troubleshooting this, using the following resources:
http://www.nintendo.com/consumer/wfc/en_na/ds/results.jsp?error_code=52100&system=DS&locale=en_US
http://www.nintendo.com/consumer/wfc/en_na/ds/firewall.jsp
I even updated the firmware on my router, after opening up lots of ports (and then closing them again). As it turns out, Nintendo DS only supports WEP based authentication for wireless, while most newer routers default to WPA (which is more secure). Hey, Nintendo support folks, this information was NOT easy to find! Changing my wireless router to WEP solved my problem. Hopefully, this will help someone else too.
April 12, 2010
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Jason ¡
One Comment
Tags: Ages 10-12, Pokemon ¡ Posted in: Games for Kids, News and Events
Batman: Arkham Asylum
Most recommendations on XboxDad are for the kids â but this one is for Dad.
Sure, super heroes start out for kids, but this game is truly about the Dark Knight. It takes you inside the dark world of Arkham Asylum, where all of Gothamâs worst are locked up. Of course, Joker has taken over, so all of them are unlocked â and you will get to meet almost all of your favorites before it is over. The graphics are great, the adventure keeps you engaged, and Batman has never looked better.
Critics agree, this is the best Batman (and potentially best single-player super hero) game ever.
Unfortunately, I have been absent from XboxDad for a while, as I have been writing a book, but I will be back at evangelizing my favorite games in March. But I wanted to get this out, because Batman for Windows is on sale this weekend.
On Sale in March 2010
Microsoft Games for Windows on Demand has Batman:AA for 75% off â for download. That works out to about $13 US between February 26 and March 1. Regularly $59.99 — $12.49 this weekend.
In fact, every weekend in March 2010, Games for Windows will have a different game on radical sale. Click here for more details.
I played it through on Xbox360, and bought it for PC so that I could play it again while I travel. PS> my two personal requirements for playing a game originally released on a console on your PC: 1) Must use the Xbox360/USB controller and 2) Achievement Points on Live. This one has them both.
By the way, the next Dad-friendly game for me to play through ⌠Mass Effect 2.
February 26, 2010
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Jason ¡
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Tags: Ages 13-17, SuperHeroes ¡ Posted in: Game Reviews, Games for Dads, News and Events
Cars : Race-O-Rama
If you liked the first Cars game from Disney and THQ, then you ought to really, really like this one. If you didnât (but did like the movie), then you should still probably give this game a shot.
Cars Race O Rama took the better parts of the original game and made them so much better:
You are Lightning McQueen, with most of the other movie cast, racing around racetracks, offroading and lots of mini-games. What is not to love about that?
You can customize Lightning! In the first game, you could paint him. Now, you can paint him, swap tires, and have lots of upgrades to his hood, spoiler and bumper.
The Arcade two-player mode has a lot more races for you and a friend. And you are able to unlock a nearly infinite number of additional cars and paintjobs for you and your friend to race with.
The other racers have much better AI that is adaptive. So, while younger players can still play, experienced players will find the bad guys trying more aggressively to prevent you from winning.
So there is lots that is âbetterâ. As a sequel, it is also notable what is âdifferentâ:
You arenât limited to Radiator Springs. You will start out at a racetrack, go to Radiator Springs and then work your way through several other venues, including a modern city, an offroad area, etc. Think of it like Cars meets some of the better Hot Wheels titles.
You donât have to drive around foreeevveerr to get from one place to another. The venues are much more compact to get from one event to another.
No âFind the PostCardsâ or other unreasonably painful achievements. Instead, there are a range of activities in each venue. Winning (in the top 3) in all of the same activity across venues is an achievement. Beating each of the bosses is an achievement. And a few gimmes.
And there are some new activities that are notable:
I mentioned âbossesâ, there are a few (though Chick Hicks is still the top dog to beat in the end). In each major venue that you visit, there will be a nemesis for you to work up to racing. The races themselves arenât overly tough, but they will challenge the Cars fan.
One of the new activities is a mini-race, where you arenât a power-packed car like Lightning, but Guido the tiny tire-carrying car. Those tiny cars have a very different driving dynamic that will challenge the heck out of you.
One of the other activities is a Photo-Op where you get the chance to be a photographer of Lightning after racing him to an undisclosed location. It is cute the first few times, but then starts to get a little lame. Maybe that is this gamesâ token flaw?
If you have a Cars-fan in your family, this is an easy way to get a lot of smiles from your little gamer (age 7-12). And I must admit, as the kid-at-heart gamer myself, I have clocked more than a few hours in it. Itâs a fun little racer for those of us that donât want the reality of Need for Speed or Forza.
Update – Cars:ROR does have one significant disappointment for the Xbox Live Achievement junkie. After scoring 900 of the 1000 achievement points available, the last achievement “Over Achiever” should be awarded, as it’s requirement is “unlock all of the other achievements”. Very dissappointingly, this is a ‘glitch’ and is well documented across the internet to be broken. The last achievement is not only worth 100 points, but also means that the game will not show as “complete” in your gamer history.  I have personally hit the 900 and inquired to THQ who responded in January that “It is a known issue and they are working with the developer to resolve it.”  It’s hard to explain a ‘software bug’ or that ‘a patch is coming someday’ to a 9-year old, but then again, perhaps not many 9 year olds are achievement junkies (hence why THQ hasn’t prioritized an obvious flaw in the months since release). THQ has some other family games that I will be reviewing in the next several weeks, but this definitely counts as “Strike One” against the quality that THQ is committed to in their gaming. Will update this post if a satisfactory patch is released.
January 8, 2010
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Jason ¡
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Tags: Ages 10-12, Ages 6-9, Cars ¡ Posted in: Game Reviews, Games for Dads


